Squid Survival Telegram Bot SAVE 25%

What is included

Everything in the base bot: tasks, referrals, swap, check-in, leaderboards, tickets
Six distinct rounds, each with its own controls and failure condition
Free entry, paid continues — the sale happens when the player is most invested
Cash-out ladder with configurable multipliers per round
Server-refereed rounds, reported in order — a skipped round is refused
Continues priced in gems, topped up with TON, BTC, ETH, SOL, TRX, POL or BNB
Withdrawals in BEP-20 USDT from a wallet you control, key encrypted at rest
Full-screen mobile canvas with the artwork protected from CDN resizing
Admin panel control over multipliers, continue prices and the continue cap

About this project

Six rounds, one life, and a decision at the end of every round: take what you have or risk it for more. This is the elimination-game loop that needs no explanation to anyone who has watched television in the last five years, built into a full earning bot — and unlike a straight arcade game, it has a natural place to charge money that players are glad to pay.

The moment they will pay for

The revenue does not come from the door. Entry is free, so nobody is turned away before they are invested. It comes from the second a player dies on round five with points on the table: they are offered the round back, and the price doubles each time. That is a much easier sale than asking a stranger to pay before they know whether they like it, and it is why the entry packs ship switched off.

Cash out or carry on

Clearing a round multiplies what the run is worth — 1x, 1.2x, 1.5x, 2x, 3x, 5x — and every round ends with the choice to bank it or push on. Dying without paying loses the lot. The multipliers, the continue prices and the cap on continues are all set from the admin panel, so the economics can be tuned after launch without touching code.

Scores the server decides

Rounds are refereed server-side and reported one at a time, so the run cannot be replayed, skipped or reported out of order. A client that claims round six while the server is still expecting round two is refused. The same one-run-one-session rule the other games use applies here, which is what keeps a leaderboard worth appearing on.

Six different games, not six levels

Red light green light, the honeycomb carve, tug of war, marbles, the glass bridge and the final square — each with its own controls and its own way to lose. It is built for a phone: the canvas fills the screen, the carve survives a finger lifting off the glass, and the artwork is served whole rather than resized by a CDN into nothing.

Running it

The full base bot comes with it — tasks, referrals, swap, check-in, leaderboards and tickets — plus BEP-20 USDT withdrawals from your own wallet with the key encrypted at rest, and the in-app store with multi-coin payments. A five-step web installer and a single cron line, on ordinary shared hosting. Full unobfuscated source and free lifetime updates.

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